About me!

CV von Maximilian Wild

Professional Projects

Table of Content

Albion Online: Horizons

Project Introduction:

Albion Online is a fantasy sandbox MMORPG featuring a player-driven economy, classless combat system, and intense PvP.

During my internship I collaborated with the Level-Design team, to create different dynamic-mob-camps for the horizon update!

Download Albion Online

DEVELOPMENT INFO: TASK OVERVIEW:
Engine: Unity
Genre: Sandbox MMORPG
Dev. Time: 10 Weeks
  • Creating small dynamic templates
  • Playtesting and fixing bugs
  • MY CONTRIBUTION:
    • Creating several small dynamic templates with different faction designs, layouts and mob staging
    • Playtesting each of them, with a focus on readability, enemy positioning, general playability and fixing occurring errors

    Campus Clash

    Project Introduction:

    Campus Clash is a Social-Sandbox-Game, paired with party games and jump and run passages!

    During the development of this game I collaborated with the Development Team, to create its Systems and Levels.

    S4G Campus Clash

    DEVELOPMENT INFO: TASK OVERVIEW:
    Engine: Unreal Engine
    Genre: Social Sandbox
    Dev. Time: 10 Weeks
    Team Size: 14
    • Designed the core system for campus clash, documented it and managed the implementation.
    • Designed and prototyped a mini-game.
    • Worked with Unreal Engine 5 to build the level design for the Berlin Campus, scripted level mechanics and implemented mini games
    MY CONTRIBUTION
  • Designed Core Systems
    • System-Overview-Diagram
      • Gave an overview about every planned system and their relationships.
    • Social System
      • Proximity Voice-Chat
      • Emotes
      • Text-Chat
    • Player Character
      • Base Character Design ⇒ inclusive representation for each player
      • Customization ⇒ Colour, facial features and sticker
  • Mini Game
    • Designed
      • Designed a short and but fast paced Mini-Game, which is inspired by and resembles the art room
    • Protyped
      • Created prove of design
      • Balanced speed and brush stroke length
  • Level Design
    • Converted the floor plan for Berlin campus into unreal engine 5
    • Adjusted room sizes in favour of playability
    • Planned and placed Mini-Games
    • Set dressed and organised easter eggs from off school intern projects
    • scripted interactable item
    • Designed and build an environmental jump puzzle

  • Cozy Tales

    Project Introduction:

    Cozy Tale is a mid-poly cozy exploration game, where players listen to NPCs and use their hints to locate and mark places on the map.

    During the development I collaborated with the art- and engineering department, to create this project!

    Download Cozy Tales

    DEVELOPMENT INFO: TASK OVERVIEW:
    Engine: Unity
    Genre: Cozy Exploration
    Dev. Time: 10 Weeks
    Team Size: 10
  • Documented and managed the design and development of the project with Codecks
  • Designed and playtested game systems
  • Worked with Unreal Engine 5 to implement assets and build the level design
  • MY CONTRIBUTION
  • Created a one-page-design to create a the concept overview
  • Designed the player character and narrative description towards the target audiance
  • Designing Core Sytems
    • Player Movement
      • Basic movement ⇒ walking, running, jumping, movement behavior on slopes
      • Belly slides
      • Edge climb
    • Even System
      • Desiged and visualized its functionality
      • Desiged quest board as instant player feedback
    • Created interactable World Map
      • General functionality ⇒ keybindings: open / close / place marker / delete marker, character state, exploration progress through for of war
      • Playtested its functionality and iterated the design
  • Level Design
    • Designed the map layout, with focus on point of interests and quest locations
    • Built the map layout in engine
      • Scripting an adaptive environment and paths through the engine intern procedural content generation
      • Implemented handcafted point of interests
  • Drill Y-42

    Project Introduction:

    Drill Y-42 is a steampunk themed endless runner, where the player drills through the earth to the next safe cave. Gathering resources, knowledge and tool upgrades in small tunnels found along their way.

    During the development I collaborated with the art department and a designated engineer!

    Download Drill Y-42

    DEVELOPMENT INFO: TASK OVERVIEW:
    Engine: Unity 4
    Genre: Endless Runner
    Dev. Time: 10 Weeks
    Team Size: 9
  • Created a level design for a procedural generation
  • Playtested and iterated
  • MY CONTRIBUTION:
  • Prototyped a whitebox level for proof of concept and early play test
  • Designed and built modular tunnel segments, for a procedurally generated cave system
    • Designed varients of segments with different shapes, sizes, slopes and layouts to reduce repetition and improve exploration variety.
    • Created modular level segments with varied layouts, designed to support both gameplay flow and environmental diversity
    • Maintained seamless connectivity between segments within the modular generation system
    • Iterated lighting within level segments to enhance atmosphere, readability, and overall player experience
  • Designed planned biomes for player and story progression and environmental variation
    • Focused on clear differences in color, sound and set dressing
    • Planned mechanic, tool, upgrade and resource unlock
  • Balanced player movement ⇒ walking, running, jumping
  • Worked with Unity Tools to create and iterate a modular level ⇒ ProBuilder, PolyBrush
  • Worked with Confluence and Jira, for documentation and task tracking

  • Power of Goo

    Project Introduction:

    Power of Goo is a 2D Pixel Art Platformer / Metroidvania in which the player progresses through various levels, facing different obstacles, be it environmental or a hazardous enemy. The player will obtain new abilities throughout the playthrough which they will need to access new areas.

    During the development I collaborated with the art- and engineering department, to create this project

    Download Power of Goo

    DEVELOPMENT INFO: TASK OVERVIEW:
    Engine: Godot
    Genre: Metroidvania
    Dev. Time: 10 Weeks
    Team Size: 6
  • Created the Game- and Narrative Design
  • Coordinated the development progress, supported team members and resolve conflicts
  • Designed UI/UX and worked on SFX
  • MY CONTRIBUTION:
  • Designed and prototyping player movement ⇒ walk, jump, double jump, crawl
  • Designed and playstested combat system
    • Designed a two-step combat system, where enemies must be stunned to be damaged ⇒ spit, punch
    • Designed two enemies with unique combat, visual, sound and behaviour
    • Designed a boss fight, with two separate phases and built the boss arena
  • Designed a tutorial with focus on a visual showcasing
  • Designed and Implemented UI/UX
    • Researched UI References for clear vision
    • Designed Wireframe and Flowchart for visualization
    • Implented the UI into engine
  • Researched, edited and combined SFX and music snippets to match the game's audio direction
  • Wrote the intro's narrative, designed its visual direction, directed the voice-over and edited the final audio with music and ambient sound

  • Contact

    I'd be happy to hear from you!Slimy Hood

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